If someone has contact with someone of the Blender Dev team it would be very helpful to introduce us to that person - this may speed up the development of V-Ray for Blender quite a bit. Maybe we will reach some of the Blender developers to shed some light on the subject. We are currently working on the materials support, there are lots of changes on that matter too which are not that trivial to reverse engineer. It's not the fanciest render on the planet but it's an important step toward the end goal - hopefully we will soon be able to show more exciting stuff. Almost everything in terms of geometry is already supported including standard primitives, meshes, and etc.Īnother huge success is the fact we are now able to render scenes inside Blender 2.8, here is one of the first completed renders: We managed fully integrate the V-Ray Addon/Exporter which is a huge success since it allows us to export scenes from Blender and also give us control over V-Ray menus/options/render settings and etc inside of Blender.Īnother very important step is the support for the geometry nodes.
It's time for a quick update from our side - we got a few exciting news to share with you.įirst, we are very happy to share the development of V-Ray for Blender is going pretty well so far, hopefully it will continue in the same way till the end.